Polytut was created in response to a lack of engaging and unified resource material on the subject of polygon modelng. It represents the focus of a PhD project in which Polytut was developed, tested by students and refined over two years.
The developer of Polytut has a passion for digital games and understands the potential of web-based, 3D runtime systems as educational tools. By making the most of new game and web technology Polytut provides a fun, accessible and beneficial learning experience for students of 3D design.
Inevitably, new tech presents new problems so please read the requirements section on this page for hints on how to get the most out of Polyut. If you're having issues and can't find a solution here please make contact.
GET IN TOUCH
If you have any bugs to report, suggestions, requests, have found erroneous information or would like to know more about the research Polytut underpins write to the supplied email address. Please don't hesitate to reach out!
Upon purchasing a license and activating your registration you will be bound to Polytut's license agreement. Please read the agreement before using Polytut. You can find it here.
Polytut uses WebGL technology which enables the rendering of 3D in web browsers. This is a relatively new technology and has some teething issues.
By being aware of the recommended specs, known bugs and by following the tips provided here you should have the best possible experience.
Polytut optimally runs at close to 60 frames per second. If you feel as though the performance is sluggish despite taking the measures outlined here please email firstname.lastname@example.org — make sure to include your hardware and software specs.